Building the Team
For this series I will be using a six man team. This is what all of the gametypes on Modern Warfare 2 use with the exception of Ground War and Team Tactical. The gametype for this series will be Domination. It is fast paced and exciting if played properly.
The first thing you must do to have a successful Pub Team is to have different roles for each member of the team. Six people gives you a lot to work with. Diversity is the key. I will go over each member and how they should play their roles. Along with each I will also recommend a class setup or two. If you have a class that works well for you leave a comment below.
- The Rushers
- Sample Setups
Primary Weapon: UMP45 with Silencer/UMP45 with FMJ/P90 with Akimbo
This the most powerful of the SMG class weapons. It offers high mobility and the silencer keeps you off of the enemies radar. Ghosts should use this. the UMP45 with FMJ is for the rusher that wants to "go loud". Removing the silencer gives you back some of your damage over distance. the FMJ is better than the RDS or Holo sights because this gun has one of the best iron sights. FMJ also makes wallbanging mush easier if you know and enemy position behind cover. The akimbo P90's are death incarnate. If you learn to use these guns properly you can take down multiple enemies before you reload. they have and enormous clip and a very high fire rate. Secondary Weapon: Striker with Silencer/ SPAS-12 with grip/ AA-12 with Ext. Mags/USP with Akimbo/Magnum with Tactical Knife
The Striker is the best shotgun to use with a silencer. The silencer has very little impact on the damage or range. Again the silencer keeps you off of the enemy radar. Use this if you want to ghost. the Spas is by far the superior shotgun to all of the rest. It has immense power and range. This will often lead to one shot kills from a distance. when you use the Spas be sure to "quick scope" with it. For some reason this will tighten the group and increase your chances of a kill. The AA-12 is the perfect room clearer. Extended Mags doubles the clip, giving you 16 rounds. With a full clip you should be able to get a triple spray or better in a camped out room. The Akimbo USP and the Magnum with Tactical knife are for the people that like to knife. The USP with akimbo speeds up the reload time on the lunge faster than the Tactical knife. The Magnum is for the person that still wants a lot of fire power with their knifing as well. Default button layout is recommended for the knifing people.
Equipment: C4/Semtex/Blast Shield
In domination C4 is a valuable asset. If you are making your way around to spawn trap and enemy and one sneaks by you can always blow them away if you're not close enough. Semtex is also a good choice to clear out rooms. The blast shield is here for the first version of this class that you should run. When you make your way to the central flag you will no doubt encounter M203's, Semtex, Frags and stun/flash grenades. The blast shield will allow you to survive long enough to make sure that flag gets capped. After the initial cap switch out to a class using either the C4 or Semtex.Special Grenade: Smoke/ Stun
The smoke grenade is for your initial run and for the ghost. It provides good cover while capping and can be a great distraction if you're in a tight spot. The stun grenade is the only other logical choice here. It has almost the same effect and the flash but it throws almost instantly. The flash takes about 1.5-2 seconds to throw. Use these for "feelers" and general assault tactics.Tier One Perk: Marathon Pro
This is the only perk for a rusher. It helps out to have this pro because climbing obstacles is much faster.Tier Two Perk: Lightweight Pro/ Stopping Power Pro/ Cold-Blooded Pro
Lightweight should be the beginning perk for every rusher on the team. Combined with Marathon you will be sure to be the first ones their. After the initial cap switch out to Stopping Power/Cold-Blooded, depending on your play style. You may even like staying with Lightweight. The choice is yours here.Tier Three Perk:Ninja Pro/Steady Aim Pro/Commando Pro
Ninja is great for staying off of heartbeat sensors and pro gives you silent footsteps. great for the ghost or general usage. Steady aim is for the person that wants to go out with the P90's and/or the Spas. It tightens up the spread and makes hip fire much better. Highly recommended for the Akimbo P90's. Commando is a devil of a perk. The increased range makes knifing much easier. The Pro version removes fall damage. This will help you to take route that you couldn't take with Ninja or Steady Aim.Deathstreak: Painkiller/final Stand
Painkiller will help you out if you reengage very quickly or get a bad spawn near an enemy. It gives you triple normal health. Final stand gives you the ability to return to the fight if you survive bleed out. This is great if you are close to a killstreak.
Killstreaks:
- 3 Kills: UAV
- 4 Kills: Care Package/Counter UAV
- 5 Kills: Predator/Sentry Gun
That covers the first of the team members. Next post will cover the support and defense roles. The rushers are the most valuable asset to the team. If you have a good rushing duo you will be hard pressed to loose. Rotate around until you find out who the best rushers are in your group of players. Until next time, Happy Fragging!
Twitter: WeekendWarfare
Email: weekendwarfarefate@gmail.com
Special thanks to @OptimumZero and @JayLJohnston for help on this series. Follow the on Twitter.
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